The Han Empire appears as a playable faction in the DLC chapter pack for Three Kingdoms, Mandate of Heaven. The remaining territories become a sort of holdout faction, the last remaining loyalists of the Han Empire. When the Three Kingdoms period begins, whatever is left of the Han Empire – if there is any left – following Emperor Xian's abdication continues to exist as an independent faction free from vassalage. While the Emperor is in the players control then there is no permanent way to get rid of him (unless the players simply allows another warlord to invade the capital city for which the Emperor resides in or allows another warlord to usurp the players current rank) and the player will have to assist the Han should another warlord go to war against the Han in which controlling the Emperor may result in a large opposition. Controlling Emperor Xian is particularly profitable in the early game, when most territories are still under Han control as more and more regions are annexed by the various factions, the Han Empire becomes a less significant vassal. Control of Emperor Xian and the Han can pass through multiple warlords before the Three Kingdoms are proclaimed. Dong Zhuo is the default warlord controlling Emperor Xian and the Han at the start of the campaign, but whoever conquers Dong Zhuo's capital – Chang'an – or simply reaches an equivalent rank to/surpasses his rank gains control of Emperor Xian and the Han Empire as a vassal. It still controls regions with neither rebellion activities nor warlord presence.Īt the beginning of the campaign, the Han Empire is the vassal of whoever controls the child emperor, which can be obtained by conquering the capital of whoever currently controls him or by reaching the equivalent rank to/surpassing the rank of the current warlord (though this means the Emperor can flee from the player to another warlord should they reach a rank equivalent to/surpass the players). The Han Empire also serves as a faction on the campaign map. The play area for the grand campaign takes place in the concurrent territory of the Han Empire. However, since each warlord has their own personal ambitions and constantly shifting allegiances, the future of China is uncertain. New warlords such as Yuan Shao and Cao Cao rise and form a coalition of warlords to fight against Dong Zhuo. Dong Zhuo's oppressive rule leads to chaos. The once glorious Han dynasty is on the verge of collapse, and the enthroned child Emperor Xian is being manipulated by the warlord Dong Zhuo. The campaign of Total War: Three Kingdoms begins in 190 AD, right before the beginning of the Three Kingdoms period. Emperor Liu Hong control the Han Empire, while Liu Chong control several land as an imperial prince. All governors are loyal to the Han and this is why they will never declare themselves Emperor by making their own Emperor seats.įactions added in Mandate of Heaven. The most notable differences are the fact that they cannot demand an abdication of another Emperor, and cannot reach Emperor rank unless they take another Emperor's capital. Governors are a type of playable factions in the Factions menu. Governors Main article: Governors (Total War: Three Kingdoms) Warlords factions generally are capable of performing most gameplay mechanics in the game, such as abdicate the emperor or restore the Han dynasty. They are the center of the dynastic conflicts in Three Kingdoms. Warlords factions are the most common factions in the game. Han Empire factions are labelled as Han Chinese subcultures with access to Han military unit roster and regualr reforms.
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